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Abstract

This paper introduces a novel approach for utilizing Simplex noise in musical exploration via a Pure Data (Pd)
external object. While previous applications of gradient noise in sound synthesis have focused on sampling from
one-dimensional noise spaces, we present a framework for navigating multi-dimensional noise spaces through care-
fully designed trajectories. Our implementation, based on Stefan Gustavson’s optimized algorithm, enables exploration
across multiple time scales — from micro-level sound synthesis to macro-level compositional patterns. The object
provides variable octaves, persistence control, and derivative outputs, creating new possibilities for both precise tim-
bral control and emergent musical structures.